BeeSting1
Jan 1, 2021
Navigate a creepy labyrinth.Good- graphics improved from fatal frame 1 and 2- character animations after for both enemy and protagonist. Protagonist actually gets scared with more dramatic animations, which is felt by the player too- reading thoughts from the protagonist in her notebook is nice. Gives her more personality, and makes me care more about her. It also summarizes events that just happened, allowing me to follow the story more easily. It also gave insight on every character the protagonist meets and knows- cutscenes were done very well. Voice acting was great too.- camera button mapped to triangle is a good change. It's closer to the run button, which is what's used most during a fight, meaning the transition between the two was more fluent than the old circle button mapping.- transitioning from haunted mansion back to modern city adds diversity to the environment, changing up the tone and keeping things interesting- having the house as a hub world makes the game world feel bigger. And more down to earth. More freedom as well.- Healing items are more scarce, and enemies were tougher then fatal frame 2. Though the game did allow me to full heal by exiting dream, then returning. So that's like a safety net- rei gets a full heal when she exits the dream, so it's a bit of gamble whether to use a heal or not if I felt she was gonna wake up soon- given the amount of film available, doing zero shots is almost mandatory, which makes the game heavily reaction based. If you take all easy shots, you'll certainly run out of ammo- the day time in the house gave me a nice break from the constant paranoia and fear- the disappearance of Yoshino gave me a stark alert as to what outcome rei will face- I like the continuity between the 3 fatal frames- the dream haunting in horror media is scary because as humans sleep is inevitable. So despite being safe during waking hours, the return to the horror is imminent. That's what makes it scary. Famous movie portrayal is nightmare on elm street- revisiting himoru mansion with Miku was cool- removing the need to equip spirit orbs to upgrade a stat saves time.- I'm glad they added subtitles to the audio tapes. In fatal frame 2 it was basically impossible to hear what they were saying on the radio- combining zero shots is a fun mechanic- doll looking back at me was creepy. a lot of other random objects in the background bull randomly move as well, which what's a very good addition to the fear- flash is a good gameplay mechanic. Can get out of stick situations, and can do flash into attack combo- control vibration done well. Made things more tense.- enemy design was diverse and fun to fight. Minus the mad camera angles.- glad they have English letters to denote the abilities in the menu instead of just Japanese characters- there's a lot of interesting folklore stuff that can be found. It gives an incentive to take pictures of ghosts, since I can develop them and have Miku research them which unlocks the information.- rei, Miku, and Kei each have their own techniques and abilities. Miku can charge shots. Kei can crouch which is pretty useless, since running away is more optimal then stealthing. Rei has flash- as rei spent more time in the sleep Manor she'd experience more and more hauntings in real life.- it's nice seeing hauntings in modern Life, since it hits home more. The shower ghost scene, and the attic ghost scene, and the ghost in mirror you can actually imagine that happening in your own household, which makes it scarier then a haunting inside an old run-down mansion.- it's really interesting how in the past people would believe in folklore, mythical Legends, because of a lack of wide sharing of knowledge. A village isolated in a forest would never adopt the latest technology, hence they'd likely hold on to tradition, and even inhuman rituals.- there is an old film filter later in the game that shows up if my candle lights ran out, which added an extra layer of fear when navigating in in combat- the final boss black and white segment reminds me of nightmares where I'm trying to run away but can't get anywhere- the ending was good. How yuu took the burden of carrying Rei's tattoo curse.Bad- don't understand why they still haven't added the ability to go to previous page when reading notes- I wish they included voice acting for the conversations between Miku and rei as well. It's surprising that they didn't because there weren't that many dialogues between them. Which seems like the cost of a full voiceover wouldn't have been that much- hairpin girl in kimono room has unlimited health during second encounter, wasting me a lot of film then dying to realize this fr a guide. If an enemy is invulnerable, the game should not allow the camera to target them
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PlayStation 2