‘Spiritfarer’ review: a beautiful management game about dying too mired in frustrating busywork (2024)

Video games are no stranger to death, especially when you’re the one dealing it out violently. What we get less of, however, is confronting the gravity of our own mortality, and it’s even rarer to approach it in a tone that’s not tragic or sombre.

Spiritfarer is a game that chooses not to mourn the dead but celebrate it as part of the cycle of life, similar to the Day Of The Dead observed in Mexcian culture, with a protagonist adorning a hat almost as big as a sombrero.

You play as Stella, a young woman who wakes up on a boat being ferried by Charon, the cowl-cloaked figure from Greek mythology who takes the newly deceased kicking and screaming to Hades. The twist here is that they’re passing their role to Stella as she’s made the new titular spiritfarer – and she inherits a much longer job description than you might expect.

‘Spiritfarer’ review: a beautiful management game about dying too mired in frustrating busywork (1)

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Spiritfarer is a management sim, sort of like if Animal Crossing ran a mobile care home – there’s even an unsubtle dig at Tom Nook – dressed up in a warm and cosy aesthetic, which is evident from its immediately arresting hand-drawn illustrative art style and uplifting music.

You sail around a purgatorial 2D open world populated with spirits, cloaked formless figures from out of a Studio Ghibli film. Some will choose to join you onboard your gradually expanding boat where they transform into an animal that’s representative of their true form.

You’ll then need to attend to their needs, such as a roof over their heads, regular meals and other manner of requests until they reach a point when they are ready to be taken to their final destination via the Everdoor.

Keeping these spirits in a good mood also requires crafting items that cater to each spirit’s unique personality and tastes. Finding the necessary resources happens through a wide and ever-growing list of activities onboard and ashore, from familiar chores like gardening or mining to the more fantastical – one such early highlight has you literally bottling lightning during a thunderstorm. There’s a nice touch that many of these skills are essentially passed onto Stella by specific spirits, such as new-agey snake spirit Summer who asks you to build a garden.

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‘Spiritfarer’ review: a beautiful management game about dying too mired in frustrating busywork (2)

For a management game, Spiritfarer prides itself on playful mechanics, instead of burying you in menus. This extends to its surprisingly delightful 2D mechanics, from double-jumps to the satisfying feeling of skidding down slanted rooftops, which I’d be happy to play with in a traditional 2D platformer.

Its most affecting mechanic however is also its simplest, which lets you go up to a character and give them a big hug. The animations are especially heartwarming, especially for aloof (and occasionally sweary) deer spirit Gwen who initially looks caught off guard before succumbing to your embrace. It really encapsulates the game’s wholesome energy.It’s the same simplicity that the rest of Spiritfarer could have done with.

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Perhaps it’s the result of a condensed day/night cycle as opposed to the leisurely real-time clock of Animal Crossing, but while sailing to another location, you become acutely aware that you’re getting mired in an endless cycle of busywork.

Between the areas, you need to maintain productivity by popping another recipe in the oven while continuing to dash around attending to reminders to water the crops or answer another spirit’s urgent demand. No wonder Charon took early retirement.

‘Spiritfarer’ review: a beautiful management game about dying too mired in frustrating busywork (3)

While each activity has clearly been well thought out with its own interesting minigame, it’s so early to get caught up in these mechanics that you lose sight of why you’re doing this in the first place. Unlike the open-ended nature of Animal Crossing or Stardew Valley, Spiritfarer has a narrative running through it where you’re supposed to be learning about each spirit’s life and their potential connections to Stella and each other.

Too often, however, this is through snippets of dialogue given only after satisfying an arbitrary request, or even worse when you’re forced to pass the time before they’ll speak to you again. So, when a character arc takes a turn or it’s finally time to bid them farewell at the Everdoor it doesn’t resonate emotionally like it should.

Instead, the game is fixated on throwing one fetch quest after another, resulting in more objects and buildings stacking improbably upon each other on your boat like What Remains Of Edith Finch-on-sea. It does rather run counter to the maxim that you can’t take any of this with you.

‘Spiritfarer’ review: a beautiful management game about dying too mired in frustrating busywork (4)

More frustrating is how everything has been structured. The game initially starts out seemingly non-linear, only for you to come across ‘gated’ paths in the sea that require specific boat upgrades, which in turn need materials you haven’t yet come across. Indeed, objectives are constantly dangled in front of you that can’t actually be achieved until much later.

Unfortunately, players aren’t given a steer on just what is within your current capacity. In one case, I had a task to find some rare stones for a certain spirit only to realise I had them for a couple hours but never received a prompt indicating otherwise, and so never progressed the narrative. Quite often I found myself drifting aimlessly exploring islands or grinding for resources that serve little purpose.

The worst part is once you’ve figured out what to do, this doesn’t necessarily move a spirit’s arc right away as the narrative has them disappear for a while until ‘the time is right’. If you had magically completed your requests in the right order, this would be more a natural window to explore and grind out another request. In my case, having already wandered around aimlessly for a few hours, this just ends up dragging out your patience.

‘Spiritfarer’ review: a beautiful management game about dying too mired in frustrating busywork (5)

With a total of 11 spirits who can join you, the game takes around 30 hours to complete. You don’t even need to take all of them to the Everdoor to reach the credits (although a few must be taken in order to progress past certain points), but I was already tired of its confounding quest structure, while some late fetch quests serve little justification apart from dragging things out longer than necessary.

Given how much I wanted to fall in love with Spiritfarer, the resulting game is a huge disappointment. There is still much to love about it – especially its well-drawn characters, many inspired by the development team’s departed family members – but sadly, it’s the game’s frustrating structure and pacing that makes it outstay its welcome.

‘Spiritfarer’ is now available for PC, Nintendo Switch, PlayStation 4 and Xbox One.

Our Verdict

While Spiritfarer looks and feels incredible to play most of the time, it gets too bogged down with busywork that it loses sight of what it wants to say. It’s easy to fall in love with at first sight but the more it drags on and frustrates, the more its charm fades.

Pros

  • Gorgeous hand-drawn art and animations
  • Platforming feels terrific
  • An abundance of activities, each with its own well-thought-out minigame
  • Hugs

Cons

  • Too often the emotional story beats are overshadowed by busywork
  • Progression can be very restrictively yet lacking direction
  • Longer than it needs to be
‘Spiritfarer’ review: a beautiful management game about dying too mired in frustrating busywork (2024)

FAQs

‘Spiritfarer’ review: a beautiful management game about dying too mired in frustrating busywork? ›

Our Verdict. While Spiritfarer looks and feels incredible to play most of the time, it gets too bogged down with busywork that it loses sight of what it wants to say. It's easy to fall in love with at first sight but the more it drags on and frustrates, the more its charm fades.

Is Spiritfarer woke? ›

A mild woke theme in the story could leave a bad aftertaste if you have fatigue, but can be forgiven, and was likely a publishing requirement because the authors took Canadian government money. Overall a mesmerising gaming experience with minimal bugs (my game froze twice).

Is Spiritfarer heartbreaking? ›

In our study, we found that players typically had strong emotional responses while playing Spiritfarer. Although the game was often described as cozy and relaxing, participants also reported being emotionally overwhelmed and shedding tears. Many participants described the game as cathartic or heartbreaking.

Is Spiritfarer an easy game? ›

That is not to say that Spiritfarer is not a hard game, but not in the sense of the difficulty of the gameplay, but rather the hard pills you might have to swallow when you guide spirits to the Everdoor, so they can finally rest in peace.

What is the controversy with Spiritfarer? ›

One change in the game was more controversial. An owl character called Gustav originally spoke about death as freeing him from his original life in a wheelchair. The developers were accused of using ableist language. The writers changed Gustav's dialog and apologized.

Is Spiritfarer LGBTQ? ›

Spiritfarer. This game explores the lives and deaths of its characters as you guide them into the afterlife. One of these characters is Summer, and while her story doesn't revolve around her being queer, you hear about her wife as you learn more about her.

Is Spiritfarer a sad game? ›

9 Spiritfarer Is An Emotional Ride

The game's art style is warm and colorful, but the atmosphere is bittersweet as the player faces the certainty of loss and the reality of death. Spiritfarer's ending also strongly impacts players, as it forces them to confront their mortality and the meaning of life.

What killed Gwen Spiritfarer? ›

Ironically, smoking is what eventually killed Gwen, when she passed from lung cancer in her 40s.

Does Atul just disappear in Spiritfarer? ›

While Stella was still in Europe in her early twenties, Atul disappeared without a trace. This was a great shock to Stella, and she never truly learned what had happened to him. His disappearance was one of the reasons Stella decided to move to North America with her mother, Marie, and her second sister, Lily.

Is Stella dead Spiritfarer? ›

Hades reveals that Stella's body is on the verge of death in the real world, and it is now her time to pass through the Everdoor. With her purpose fulfilled, Stella sails back to the Everdoor with Daffodil one last time.

What was wrong with Stella Spiritfarer? ›

Stella's sister reveals that Stella is currently in the hospital dying from an aggressive cancer, and so, at the close of the game, Stella herself must make her way to the Everdoor accompanied only by the player and her faithful feline companion, Daffodil.

What mental illness does Daria have in Spiritfarer? ›

Daria experiences a behavioral syndrome known as chromesthesia, or sound-to-colour synesthesia, which causes a complicated relation with people as they do not experience reality like she does.

Is Spiritfarer purgatory? ›

When a spirit is ready to go through the Everdoor in Spiritfarer, they'll let you know it. Most passengers say they're at peace now and want to finally rest after spending so long in this purgatory. Others believe they've accomplished their greatest achievements and want to leave existence on a high note.

What happens if you don t sleep in Spiritfarer? ›

There are no consequences if you don't sleep; it is only meant to help pass time quicker. Sleeping may seem like a waste of time because you aren't getting anything done. Remember, Spiritfarer is a slow-paced game, and it's totally fine to sleep the night away.

Can you keep playing Spiritfarer after you beat it? ›

It's not quite like that. Yes, it the game ends: Stella's gone and then comes the end credit. But you can always return to the point at which you choose to bring Stella to Everdoor. Like, the point before your last journey and you can continue to do what you want from there.

What is the message of Spiritfarer? ›

Spiritfarer is a meaningful and artistic representation of one of the most difficult aspects of life: it's end. Death is a something that touches everyone's lives at some point, and Spiritfarer doesn't shy away from the different, difficult and often disordered ways that we experience it.

What gender is Stella from Spiritfarer? ›

Stella is a young woman who takes over the job of. Spiritfarer from Charon, ferrying Spirits to the. Everdoor using the Everlight she inherits from him.

Is Stella Black Spiritfarer? ›

Stella is a young brown-skinned woman with orange hair and brown eyes.

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